Depths of Sanity
Bomb Shelter Games
Madness comes to us all…
Depths of Sanity is an award-winning Metroidvania action adventure game based on exploring the depths of the ocean. A mysterious signal. A missing crew. And the one man trying to piece it all together. As Abe Douglas, dive deep into a fully underwater metroidvania to explore massive oceanic biomes, battle monstrous bosses, and piece together a mystery that threatens not only your crew, but your own sanity.
Responsibilities
I was responsible mainly for UI programming, but I had my hand in a few other areas of the project.
Coordinated with the lead designer and programmer to implement new features akin to their vision and style.
Designed and implemented enemy Bestiary system.
Handled graphics options system.
Scripted modular pause menu system, complete with sub-menu navigation.
Scripted / structured ship equipment screen.
Contributed to key/control binding support for Xbox, PS4, Nintendo Switch, and Keyboard & Mouse.
Aided with game optimization by deep profiling the project and stripping redundant/expensive method calls.
Helped showcase the game at events like PAX East and the Made in MA Party.
Awards