Depths of Sanity

Bomb Shelter Games

Madness comes to us all…

Depths of Sanity is an award-winning Metroidvania action adventure game based on exploring the depths of the ocean. A mysterious signal. A missing crew. And the one man trying to piece it all together. As Abe Douglas, dive deep into a fully underwater metroidvania to explore massive oceanic biomes, battle monstrous bosses, and piece together a mystery that threatens not only your crew, but your own sanity.


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Check out the game on Steam!


 

Responsibilities

I was responsible mainly for UI programming, but I had my hand in a few other areas of the project.

  • Coordinated with the lead designer and programmer to implement new features akin to their vision and style.

  • Designed and implemented enemy Bestiary system.

  • Handled graphics options system.

  • Scripted modular pause menu system, complete with sub-menu navigation.

  • Scripted / structured ship equipment screen.

  • Contributed to key/control binding support for Xbox, PS4, Nintendo Switch, and Keyboard & Mouse.

  • Aided with game optimization by deep profiling the project and stripping redundant/expensive method calls.

  • Helped showcase the game at events like PAX East and the Made in MA Party.


 Awards