SeeSignal

BadVR

SeeSignal is an innovative productivity and learning tool that harnesses the power of immersive technology to visualize previously invisible wireless signal data as engaging, interactive holograms, overlaid onto real-world environments. Explore your room, home, or office to quickly discover hot spots and dead zones.

Working on SeeSignal has been very different than what I was expecting as a game developer, but it was nonetheless a very rewarding experience! I was able to learn more about the world of XR development, dabble in less Unity-centric and more native C# code, and develop for a ton of devices I would have never guessed I’d be working on, like the Meta Quest 2, Microsoft Hololens 2, and even the new Magic Leap 2!

We also managed to win the ‘Made With Unity’ award at I/ITSEC 2022!

 

Check out a special thing I did for this game here!

Steam | Website | Nintendo eShop | YouTube Channel

Responsibilities

  • Performed numerous bugfixes and assisted with the successful deployment of SeeSignal to Meta Quest 2's AppLab and Microsoft's HoloLens 2 to various clients.

  • Developed an automated testing suite as well as a self-diagnostic system for the company's core components.

  • Developed a variety of debugging tools both in-editor and on-device to assist with confidently tracing down issues.

  • Performed large scale code reductions and revisions across various manager scripts.

  • Ran extensive profiling tests, analyzed and compiled processed data, and reported all findings to the team.